Human-centred design in 2026: user research, usability and accessibility
Current framework for user research
The principles in this module remain useful, but human-centred design is now practiced throughout the product life cycle rather than as a single usability test before launch. ISO 9241-210:2019, confirmed as current in 2025, frames human-centred activities across the life cycle of interactive systems.
- Research continuously: connect discovery, prototypes, implementation and live-service evidence to explicit research questions and product decisions.
- Recruit for diversity: include likely users with different abilities, digital skills, languages, devices and contexts; document who was not represented.
- Protect participants: obtain informed consent, collect only necessary data, define retention and deletion, secure recordings and allow withdrawal.
- Combine methods: interviews and observation explain behavior, usability tests reveal task barriers, and analytics or experiments measure patterns at scale; none is sufficient alone.
- Accessibility is both research and conformance: test with disabled people and assistive technologies, then combine those findings with standards such as WCAG.
- Human-AI interaction: evaluate incorrect outputs, uncertainty, automation bias, explanations, user control, recovery and escalation, not only whether a generated answer looks plausible.
The ROI ratios quoted later come from older literature and illustrate an argument for early usability work; they are not a guaranteed financial return. Define current success measures such as task completion, error recovery, accessibility, support demand, trust and retention for each product.
Current references: ISO 9241-210:2019, W3C guidance on involving users and participant data and privacy guidance.
1.Introduction
Index
1.1.Interaction person-computer
1.2.What do we understand by usability?
It's easy to learn.
Contains the functionality necessary for the user to complete tasks for which it has been designed.
It is easy and pleasant to use.
Whenever possible, we should conduct user studies before thinking about the design of a product or service. If this is not possible, we must base the design in previous studies with users of similar applications. Another alternative is including potential users in the creative design process is what is known as participatory design.
We must carry out evaluations with users in all phases of development that are possible for us. At a minimum, we should conduct a user evaluation before preparing the final version of the product.
The final result should be a product that is easy to learn and familiar to the user. user. In order to contemplate these aspects, it is essential to study the users, to be possible in your everyday context. To avoid important changes that result In a loss of product familiarity, it is also important to program the application in a scalable way, so that we can easily introduce changes. This us will allow improvements to be made to the product even once it is marketed without having to carry out substantial modifications. Thus we will considerably increase the consistency of the product; Furthermore, to enhance this familiarity we must also be consistent in the use of style guides and standards look and feel.
Another basic issue in usability is response time; always we must take into account so that a usability problem does not ruin the efforts that we have invested in obtaining a good design.
On the other hand, we must reduce as much as possible the cognitive work that the application user demand; It is essential that the application does not require many efforts memory, for example.
Finally, so that we can adapt the contents to the maximum number of formats and different contexts, it is advisable to separate the content from the design, using for example the xml format.