First of all, we must keep in mind that centered design in the user (DCU) is not more than a perspective, that is, a certain point of view or place from which to look at and understand things. Well, what does this point of view tell us about?
The argument that supports the perspective of centered design the user is they are People are the ones who should focus our attention when we think develop a certain technological application. After all, they are people normal and ordinary people, and not the technologists, who are going to use the applications, those who will be satisfied or not with them and who will ultimately determine success in its implementation.
That is, instead of starting by thinking about the application and try later with some users a prototype that we have created, we should start by thinking on the people who are going to use it: who are they? What do they do? How do they do it? what do they use to carry out what they do? Where do they do it and under what circumstances spatiotemporal? And even, what history does the activity they are carrying out have? out? (Bertelsen and Bodker, 2003; Gutwin and Greenberg, 2002). We should not underestimate the importance of any of these questions, since their answers will give us all of them relevant and significant information in order to think about the solution most optimal for the task that users will carry out.
However, how to get the right answers to these questions? Well then, The user-centered design perspective does not give us the answers, since It is not associated, at the moment, with any precise methodology. More than looking for a method associated with this perspective, what we must do is make use of the different methodologies that exist in the social and human sciences to study users, but putting special emphasis on their tasks and the different interactions that carry out to carry them out: interactions with other people or with different artifacts, some based on new information and communication technologies (such as the Internet or the mobile phone) and others based on previous technologies (such as an analog telephone or a post it).
Indeed, the DCU puts the person at the center of the development. It is a process focused on the different processes that the person carries out while interacts with artifacts and people to carry out a certain task. However, We will find that there are those who differentiate between design focused on use and design centered on the user, understanding the latter as a way of involving opinions of the user in the creation and design process which, as we have already commented, is what which is also known as participatory design (Floría, 2003). But the interaction human-computer is a scientific discipline, which observes users using methodologies that come from the human sciences and that have extensive tradition and justification within them; From these observations, information is obtained about the use and this information is what is applied in the design of the interactive system. From this perspective, user opinions have no place, since Experts in user studies know that users can ask for things that technologically impossible and above all ask for things that later when it comes to The truth is they wouldn't use it!
For this reason, our objective is not to collect information about what the user says but about what it does, although in most cases what it tells us (applying adequately the techniques of testing, interview and focus group) will be very relevant information about their daily practices and expectations. Furthermore, rather than taking into account the verbalization of your wishes, it is much more advisable collect data about your frustrations when developing a task in order to manage to propose solutions in the design that make the development of the task not only effective but emotionally satisfying (Patau, 2000). Therefore, since a scientific perspective, when we talk about a human-centered design perspective user we are not necessarily referring to participatory design; Furthermore, and consequently with what we have argued, its distinction with design-centered In use it becomes unnecessary.
Above all, the conclusion we must reach about the design-centered perspective on the user is that this must be taken into account from the beginning: carry out testing with users during the process or at the end, in application evaluations, obviously it will always be positive, but in this way we will be limiting ourselves to "cover patches." If we want an application to be effective and satisfactory, and that has a really intuitive and easy-to-learn user interface, the user It must be at the center of attention from the beginning. Next we will see How can we incorporate the users' point of view in all phases of design user-centered with the goal of improving the user interface and therefore therefore, the usability of the application.